Friday, 11 November 2011

Research Assignment




This tutorial is for typical user of crysis sandbox2, I would assume veiwers  to have some basic knowledge of entities in crysis and flowgraph. There are quite a few tutorials teaching behaviours of AI on the web, but I found most of them not detailed enough. Most viewers had trouble getting it right like in the tutorial. So I tried to go step by step slowly and clearly.

The aim of my tutorial is focused on the movement of AI with the aid of flowgraph. The flowgraph is a vital part of the editor, the flowgraphs I taught are fairly straight foward, so this way it is good for people to get the hang of it. It could also benefit viewers that have some understanding of the flowgrph, since everything in a flowgraph makes sense and is logical, audience could really take on from this point and develop their skills, being able to use flowgraphs allow you to do many things wheather its sound or visual.

My tutorial is aimed at people who use Sandbox 2, but haven't learnt flowgraphs to any great extent. The flowgraphs that I used are not with great complexity, however it could be overwhelming for start users to go straight into complex nodes such as reading xml.
The tutorial is also aimed especially at people doing benv2423. I assume some basic sandbox skills from viewers.  In the video, firstly I showed how utilise tagpoint and AI with the aid of flowgrah to make AI walk to  a point wherever the user wants in the map, secondly I showed how to add an AI path for a vehicle to drive along it and also another flowgraph. The similarities between these flowgraphs are that you frequently need to assign them to the right entities for AI to perform various actions in the virtual world.

Reference:

http://konakona.nbtxathcx.net/sb2/?page=flowgraphs

http://www.youtube.com/watch?v=IGRydaZFobQ

http://www.youtube.com/watch?v=elOSbV3s0dc&feature=related

There is another "Research" post with a website if you have a look at older posts.

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